Lecture setsWill appear as the course goes.
- Course Overview 01-09
- OpenGL Basics 01-11
- Moving to 3D 01-18 TT1 01-30
- Transformations 01-30 TT2 02-07
- Texture Mapping 02-08
- Vertex shader to experiment with shader editor website , 02-08
- Scene Graph and Spatial Indexing 02-10
- Projections 02-20
- WebGL 02-22
- Light and Color 02-27
- Illumination and Shading 03-01
- Shading Models 03-20
- Field Visualization
- Texture Synthesis
Notice: Some lecture sets are very large because they contain a large number of images.
This is the home page for CSE 472: Computer Graphics.
Yiying Tong, instructor, firstname.lastname@example.org
Hayam Abdelrahman, TA, email to Hayam
CSE 472 is taught in the spring of each year. This course will study the use of computer graphics for image and animation creation. Students will study 3D modeling and rendering. We will learn how to create and render 3D images and animations. We will also study the underlying mechanisms used by various rendering technologies.
The course syllabus is available in PDF format.
Discussion Forum at D2L
- Shader-based OpenGL base window class for MFC ShaderWnd.zip
- Textured Shaded Cube Example ShaderTest.zip
- Andrew Witkin and David Baraff - Physically Based Modeling: Principles and Practice
- Paper Presentations
- The transformation demostration: TransformDemo.zip
- The slither demonstration: slither.zip
- The curves demonstration program: curves.zip
- The physics demonstration program: physeeks.zip
- The radiosity demonstration program: radiosity.zip
Notice: The demonstration programs assume the Visual Studio 2005 runtime.