Genre: 3D Arcade Game
Premise: A simple game where the player must navigate an obstacle course to collect pickups.
Goal: Collect all 12 golden items.
Development Period: September 2013
Created in the Game Design and Development Specialization at Michigan State University
* You can move using the arrow keys or the WASD keys *
Using the Unity "Roll-a-Ball" tutorial as a foundation for this game, I made enhancements (entirely on my own) in every aspect: I textured all the game objects, designed a course to maneuver through, created out-of-game screens, added programming and GUI text to keep track of the player's progress, imported an appealing font, and incorporated music and sound effects from www.freesound.org to complete the overall experience.