CSE 335 Project 1 - Team Bedford Falls


Kaleb Friskey

Zachary Pauley

Chris Thomas


Instructions and User Interface Decisions

To create a tile, drag one from the appropriate toolbar or use ctrl+leftMB to copy an exisitng tile. You can zoom in or out using the magnifying glasses in the bottom left corner. To scroll the screen, click on the hand in the bottom left corner and click on a point on the screen. If you want to rotate a tile, double click on it. Will only rotate if it can be rotated. To see statistics about the tiles on screen, click "Tiles" on the menu bar and select "Count Tiles." Statistics about housing, shopping, and production are displayed on the main screen.

Preliminary description of Part 2

The initial plan for the game is a survival type game. The player is given a city randomly chosen from a collection of premade cities. For a minute and a half every ten seconds a random tile lights on fire. That tile and the surrounding tiles are then on fire with a time limit to put it out. If so the tile survives, otherwise the tile is destroyed. The player will still have to put out the fire to use the space again. The trash will be turned into a water bucket for this purpose.

The tiles are initially arranged in an optimal ratio of tiles based off of the commerce tile section. After the minute and a half, the player has some amount of time to create new tiles/commerce to try and optimize the ratios again. If the balance can be restored the player wins, else they lose.

Part 2

The game takes place in two phases. For the first phase, the player is given a city during an apocolypse situation. Right click enables the player to put out fire tiles when they arise. Fires which burn for too long destroy the city underneath. This will last for 1 minute.

After all of the fires have been put out, phase two begins. There are a number of victory conditions which must be met by the player. Right Click has been turned into a demolish tile option to destroy any unwanted tile. The player must build the city in such a way to reach economic (commerce) ratios as were before phase 1. There must be a minimum number of nature tiles. Finally, there must be no overlapping tiles. This means that if any tiles were burned, they must be demolished. Upon meeting these goals, victory is achieved.