Step 6: The Big Honkin'
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This week's step introduces the Ray Tracing project. Please work on the Big Honkin' Ray Tracing Tutorial. This tutorial is rather long, but you should be able to complete it during the week. This is the first part of Project 2.
When you are done with the tutorial, add a computation for the ambient and diffuse colors. You do not have to do shadow testing or specular colors for this step (but you will for the project, of course). Then save a raytrace image you have created into the project directory and turn in the project. See the COpenGLWnd documentation for how to save an image.
